Here are all the courses that are included in your bundle.
$35.00 / year
Full Access To The Entire Training PLUS Free Mindfulness Videos
Gift This Course To A Streamer In Need Instead!
A Mental Health Focused Program For Streamers
About this Important Training
We have pooled all of our resources to create this one in a kind training to help YOU, the streamer, understand mental health, why your own mental health is important, and how you can help your stream viewers understand themselves. But also, and more importantly, point your viewers in the correct direction when topics become too much to handle via streaming and cross not just your boundaries, but the ethical boundaries of providing therapy without adequate training. To be clear, this program does not make you a licensed clinician with all of our super powers of therapeutic intervention. This coursework gives you the tools to recognize when someone is in need and then provide them the necessary mental health backup by referring out to a qualified agency. We want to see you all succeed and know that there is ALWAYS a lot going on during the streams and that it takes some significant impact upon everyone's (yes, even yours!) own psychological makeup.
Geek Therapeutics Instructors
LICENSED CLINICAL PSYCHOLOGIST
Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).
LICENSED SCHOOL PSYCHOLOGIST
Dr. Ryan Kelly is an author, psychologist, graphic novelist, and co-founder of Geeks Like Us, an inclusive community based media company that aims to help geeks flourish. Before working in private practice, “Dr. K.” worked in academia at the University of South Carolina, at a neuropsychological practice, and within schools (Title I, ESL) and hospitals in North and South Carolina. He is an award-winning researcher and college instructor, and is co-creator and illustrator of Max Gamer, the first autistic superhero comic book. His research focuses largely on innovative models of mental health (e.g., the “Dual-Factor Model”), youth well-being (e.g., contributing author to the Handbook of Child Well-Being), and developing table-top and video games to improve standard social skill interventions for those on the Autism Spectrum. As an acclaimed pioneer in “geek therapy”, Dr. K. travels monthly to comic and gaming conventions to speak on how to use games (e.g., D&D, Video Games), geek culture, and science to help people, and is often featured in popular news outlets and podcasts (e.g., WNBC, Fox, SyFy, Variety, Huffpost, Psychology Today, etc.). More than anything, he wishes he was a space cowboy. He is active on Twitter @DrRKelly.
LICENSED CLINICAL PSYCHOLOGIST
Joseph Atanasio, PsyD is a person-centered licensed psychologist in the state of NY. After graduating from The Chicago School of Professional Psychology with a doctoral degree in Clinical Forensic Psychology, Joe transitioned to working with older adults in a variety of settings including nursing homes, adult care facilities, physical rehabilitation facilities, and assisted living. He has since been engaged in the mental health care of the underserved geriatric population. Dr. Joe has an established private practice in both Queens and Manhattan in NYC. He sees a wide range of clients ages 12 and up, focusing on depression, social anxiety, grief and loss, and stress management. He engages Clients through a variety of therapeutic models, focusing on building emotional awareness through mindfulness practices. Dr Joe is an avid D&D player and Dungeon Master for the past 3 years on his personal time, running groups in-person and online. After seeing the therapeutic potential of such a wonderful and interactive game, he began a 10-week group therapy model using Dungeons and Dragons. He runs older adult, young adult, and teen groups using the tabletop game to build critical thinking skills, social skills, and manage aspects of anxiety and depression.
Emory S. Daniel
Dr. Emory S. Daniel Jr. is an assistant professor in the Department of Communication at Appalachian State University. He focuses in instructing courses in social media, media planning, research methods, and entertainment media. He is also active in communication and behavioral science research. His research specializes in parasocial relationships/interactions, gaming, interactive media, and strategic communication. His research has been published in outlets such as Journal of Interactive Advertising, Communication Research Reports, Journalism Studies, Internet and Higher Education Journal, and Journal of Advertising Education.
Dr. Orme joined Emmanuel College's English department in 2020 as a Visiting Assistant Professor of Communication and Media Studies. I earned my B.S. in Communication from Illinois State University, an M.A. in Communication from Suffolk University, and a Ph.D. in Mass Communications from Penn State. My research expertise is on geek culture and fan communities, with a focus on the global video game industry and gaming culture. Specifically, I am interested in how gender identity, race, ethnicity, sexuality, and disability influence the video game industry and player communities. I also study the comic book industry and comics fandom. I currently serve as the Chair of the Game Studies Division for the National Communication Association and as a founding board member for the Esports Research Network.
Dr. Arienne Ferchaud (Ph.D., Pennsylvania State University, 2018) is an Assistant Professor in the School of Communication. Dr. Ferchaud's research focuses broadly on emerging media entertainment from a media psychology perspective. She is interested in how new media technologies change the way users engage with entertainment content. She has a special interest in narrative theory and how new modes of storytelling change how we perceive stories. Her work has been published in journals such as Computers in Human Behavior and Imagination, Cognition and Personality, and her research has been presented at both national and international conferences.
Guardians Mental Health Instructors
Executive Director of Guardians MH, CPI and MHFA certified, Crisis Counselor for Crisis Text Line
LICENSED SOCIAL WORKER
Guardians MH staff member and volunteer Mental Health professional, LMSW
DOCTOR OF CLINICAL PSYCHOLOGY
Dr. Jean-Luc Williams, Psy. D., also known as Dr. Goku, is the Clinical Director for Guardians Mental Health, a growing 501c3 gaming and mental health non-profit and a Resident in Psychology working in private practice. Graduating from the clinical psychology doctorate program of the Université de Moncton in 2018, Dr. Williams has over 9000 hours of clinical experience in the field of clinical psychology. His clinical experience was obtained in various clinical settings such as community mental health, hospitals, corrections and private practice. During his graduate studies, Dr. Williams studied the impact parasocial relationships, certainly those with fictional characters, can have on individuals and their prosocial behaviors. This field of research came from his love of gaming, comics and pop culture. This love for gaming and comics has colored his therapy style. He uses evidence-based treatments with a pop culture flare to help clients better relate to what they are currently struggling with.
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