An Introduction to Geek Therapy

About this Training

Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feelings of isolation in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular creating feelings of relatedness towards avatar experiences in an often lonely life. Yet there are even more morphings of the term Geek from a historical perspective, dating back to 1997 - most being identified with a negative connotation. However, with the rise of popular media over the past several years, (e.g. Big Bang Theory, Buffy The Vampire Slayer, Marvel’s Avengers, Anime, etc.) self-identification as being a “geek” or “nerd” has become more mainstream. Yet, even with the rise of cultural normalization and shows discussing “geek” items, there is still significant mystery surrounding geek culture that perplexes individuals who are not intimately familiar with them. Geek Therapy encompasses many different paradigms of thought, intellectual curiosities, and specialized interests outside of “normal” social conformity. This can range from the more well-known areas of video games, comic cons, and TV shows to the less well-known topics of board games and verbose fantasy novels. This training is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention.

An Introduction to Geek Therapy

Learning Objectives

  • #1

    Explain the use of Geek Culture in therapeutic context.

  • #2

    Assess how utilizing character creation through different mediums (video-games, role-play, fan fiction, superheroes) can enhance emotional awareness of personal needs and facilitate emotional communication/self-expression

  • #3

    Identify the psychological benefits of Geek Therapy.

Play Therapy

Learning Objectives

  • #1

    Participants will be able to define play therapy and identify the 10 seminal theories and historically relevant approaches that guide play therapy practice.

  • #2

    Participants will identify two play therapy interventions that combine characters, themes, and/or narratives present in Geek Culture that harness the therapeutic power of play for supporting the mental health and well-being of children, adolescents, adults, and/or families.

2 APA Hours Upon Completion

Clover Educational Consulting Group is approved by the American Psychological Association to sponsor continuing education for psychologists. Clover Educational Consulting Group maintains responsibility for this program and its content. Contact us at [email protected]
NBCC ACEP # 7042

2 NBCC Hours Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

2 ACE CE Hours Upon Completion

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 2 continuing education credits.

2 APT CEs Hour Upon Completion

Geek Therapeutics, #21-649, is approved to offer social work continuing education by the Association of Play Therapy (APT)Approved Continuing Education program. Registered and Associated Play Therapists completing this course receive 2 continuing education credits.

Instructor(s)

LICENSED CLINICAL PSYCHOLOGIST

Anthony Bean

Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using proven strategies derived from competent practice, knowledge, and culture while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Introduction to Geek Therapy

    • Welcome to the Introduction to being a Geek Therapist Workshop

    • Powerpoint Handout for Introduction to Geek Therapy To Follow Along

    • Geek Culture & Play Therapy

  • 2

    Introduction to Geek Therapy Video

    • Introduction to Geek Therapy

    • The Therapeutic Potential of Geek Culture in Play Therapy

  • 3

    Introduction to Geek Therapy Learning Objectives Quiz

    • Introduction to Geek Therapy Learning Objectives Quiz

  • 4

    Introduction to Geek Therapy CE Evaluation

    • Introduction to Geek Therapy CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 04/17/2020

Please contact Geek Therapeutics for any grievances at [email protected].

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at [email protected].   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

[email protected]

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420