Problematic Gaming: An Analytical Review & Therapeutic Applications

About this Training

The World Health Organization has decidedly stated that “gaming disorder” is a distinct and valid construct akin to processing addictions, while some others claim that gaming poses no risk and should not factor into treatment. So what is the truth? The reality is, research is mixed, and the methods are dirty. This 2-hour CE will take an in-depth look into the objective emergent truth of this debate by clarifying common terms (e.g., addiction vs. problematic gaming), reviewing theoretical models of addiction, analyzing “problematic gaming” from psychologists who specialize in video games and gaming-related issues, covering real case studies, breaking down the components of gaming that contribute to problematic game, and provide real guidance on how to assess and intervene on problematic gaming.

Problematic Gaming: An Analytical Review & Therapeutic Applications

Learning Objectives

  • #1

    Identify and define the three different components of the COM-B model

  • #2

    Identify three symptoms of problematic gaming through parent reports, self reports, and clinician reports

  • #3

    Identify 3 different interventions for problematic behavior management.

Play Therapy

Learning Objectives

  • #1

    Participants will be able to define play therapy and identify the 10 seminal theories and historically relevant approaches that guide play therapy practice.

  • #2

    Participants will identify two play therapy interventions that combine characters, themes, and/or narratives present in video games that harness the therapeutic power of play for supporting the mental health and well-being of children, adolescents, adults, and/or families.

2 NBCC Hours Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

2 APA Hours Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

2 ACE CE Hours Upon Completion

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 1 continuing education credits.

2 APT CE Hour Upon Completion

Geek Therapeutics, #21-649, is approved to offer social work continuing education by the Association of Play Therapy (APT)Approved Continuing Education program. Registered and Associated Play Therapists completing this course receive 2 continuing education credits.

Instructor(s)

LICENSED CLINICAL PSYCHOLOGIST

Anthony Bean

Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).

LICENSED SCHOOL PSYCHOLOGIST

Ryan Kelly

Dr. Ryan Kelly is an author, psychologist, graphic novelist, and co-founder of Geeks Like Us, an inclusive community based media company that aims to help geeks flourish. Before working in private practice, “Dr. K.” worked in academia at the University of South Carolina, at a neuropsychological practice, and within schools (Title I, ESL) and hospitals in North and South Carolina. He is an award-winning researcher and college instructor, and is co-creator and illustrator of Max Gamer, the first autistic superhero comic book. His research focuses largely on innovative models of mental health (e.g., the “Dual-Factor Model”), youth well-being (e.g., contributing author to the Handbook of Child Well-Being), and developing table-top and video games to improve standard social skill interventions for those on the Autism Spectrum. As an acclaimed pioneer in “geek therapy”, Dr. K. travels monthly to comic and gaming conventions to speak on how to use games (e.g., D&D, Video Games), geek culture, and science to help people, and is often featured in popular news outlets and podcasts (e.g., WNBC, Fox, SyFy, Variety, Huffpost, Psychology Today, etc.). More than anything, he wishes he was a space cowboy. He is active on Twitter @DrRKelly.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Problematic Gaming: An Analytical Review & Therapeutic Applications

    • Welcome to the Problematic Gaming: An Analytical Review & Therapeutic Applications Workshop!

    • Problematic Gaming PPT Slide Handout

    • Video Games and Play Therapy PPT Handout

  • 2

    Problematic Gaming: An Analytical Review & Therapeutic Applications Video

    • Problematic Gaming: An Analytical Review & Therapeutic Applications

    • The Therapeutic Potential of Video Games in Play Therapy

  • 3

    Problematic Gaming: An Analytical Review & Therapeutic Applications Learning Objectives Quiz

    • Problematic Gaming: An Analytical Review & Therapeutic Applications Learning Objectives Quiz

  • 4

    Problematic Gaming: An Analytical Review & Therapeutic Applications CE Evaluation

    • Problematic Gaming: An Analytical Review & Therapeutic Applications CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 11/29/2020

Please contact Geek Therapeutics for any grievances at [email protected].

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at [email protected].   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

[email protected]

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420