The Therapeutic Potential of Role-playing Games: An Overview

About this Training

How have role-playing games developed over time? How can role-playing be used to help people psychologically? What is the difference between role-playing as a psychological intervention and a therapeutic leisure activity? What emotional needs are role-playing especially good at addressing? What skills can be trained through play? What is the role of the facilitator in creating a perception of safety the container of a role-playing group? Join us as Sarah Lynne Bowman presents an overview of the potential of role-playing as a therapeutic modality.

The Therapeutic Potential of Role-playing Games: An Overview

Learning Objectives

  • #1

    Participants will describe the history of RPGs.

  • #2

    Participants will list how RPGs can be tools for cognitive, affective, and behavioral skills.

  • #3

    Participants will describe the transformational impacts of role playing.

Instructor(s)

DOCTOR OF PHILOSOPHY

Sarah Lynne Bowman

Sarah Lynne Bowman is a professor, scholar, game designer, and event organizer. An instructor at several institutions including Austin Community College, she received her Bachelors and Masters degrees from the University of Texas at Austin in Radio-TV-Film. She obtained her Ph.D. from the University of Texas at Dallas in Arts and Humanities. Bowman publishes regularly in scholarly and popular media about the transformative power of role-playing. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. She served as an editor for The Wyrd Con Companion Book from 2012-2015, is a coordinating editor for the International Journal of Role-playing, and is a managing editor for the magazine Nordiclarp.org. Bowman was the lead organizer for the Living Games Conference 2016, helped coordinate the Role-playing and Simulation in Education Conferences in 2016 and 2018, and served on several committees for Living Games 2018. Learn more at her website: http://sarahlynnebowman.com/

1 APA Hour Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

1 NBCC Hour Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

1 ACE CE Hour Upon Completion

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 1 continuing education credits.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using proven strategies derived from competent practice, knowledge, and culture while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    The Therapeutic Potential of Role-playing Games: An Overview

    • Welcome to the The Therapeutic Potential of Role-playing Games: An Overview Workshop!

    • Therapeutic Potential PPT Handout

  • 2

    The Therapeutic Potential of Role-playing Games: An Overview Video

    • The Therapeutic Potential of Role-playing Games: An Overview

  • 3

    The Therapeutic Potential of Role-playing Games: An Overview Learning Objectives Quiz

    • The Therapeutic Potential of Role-playing Games: An Overview Learning Objectives Quiz

  • 4

    The Therapeutic Potential of Role-playing Games: An Overview CE Evaluation

    • The Therapeutic Potential of Role-playing Games: An Overview CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 03/14/2020

Please contact Geek Therapeutics for any grievances at hello@geektherapeutics.com.

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at Hello@geektherapeutics.com.   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

hello@geektherapeutics.com

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