Working With Video Gamers in Therapy

About this Training

Video games have emerged as the number one pastime activity among children and adolescents for the past decade. There is much talk about what to do with overuse or even what defines overuse of gaming. That is why this training is here! The use of video games and the mechanics found within gaming worlds to help better our clients can be very beneficial. Wondering about the topic? Have questions about what you can do to help your clients [or even yourself!] succeed? This training is the one for you! In light of the proposed mental health condition of “Gaming Disorder” classified by the World Health Organization, gaming has received copious amounts of recent criticism. The goal of this training is to unpack the principles behind the proposed disorder, discuss any factors behind them. Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples and also demonstrating how they can be useful in therapeutic interactions.

Working With Video Gamers in Therapy

Learning Objectives

  • #1

    Participants will list and describe online social interactions and identify the different models of human interaction.

  • #2

    Participants will list and contrast different genres clearly and accurately from one another.

  • #3

    Participants will analyze clinical case studies for transformative content played, the video gamer's identity, and clinical applicability.

  • #4

    Participants will create a plan on how to therapeutically work with video gamers.

2 APA Hours Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

2 NBCC Hours Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

2 ACE CE Hours Upon Completion

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 1 continuing education credits.

Instructor(s)

LICENSED CLINICAL PSYCHOLOGIST

Anthony Bean

Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Working With Video Gamers in Therapy

    • Welcome to the Working With Video Gamers in Therapy Workshop!

    • PPT Slide Handout

  • 2

    Working With Video Gamers In Therapy Video

    • Working With Video Gamers in Therapy

  • 3

    Working With Video Gamers in Therapy Learning Objectives Quiz

    • Working With Video Gamers in Therapy Learning Objectives Quiz

  • 4

    Working With Video Gamers in Therapy CE Evaluation

    • Working With Video Gamers in Therapy CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 11/02/2020

Please contact Geek Therapeutics for any grievances at hello@geektherapeutics.com.

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at Hello@geektherapeutics.com.   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

hello@geektherapeutics.com

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420