This training is designed to introduce participants to the global esports industry and esports culture and how to work therapeutically with esports players. This session will begin with a formal definition of esports, followed by an overview of the esports ecosystem. Participants will learn how this global network of players, teams, leagues, and organizations operate a $25 billion industry. Participants will discuss the pressures and challenges players experience in today’s competitive scene before being provided with tools and resources for therapeutically treating players’ needs.
Dr. Orme joined Emmanuel College's English department in 2020 as a Visiting Assistant Professor of Communication and Media Studies. I earned my B.S. in Communication from Illinois State University, an M.A. in Communication from Suffolk University, and a Ph.D. in Mass Communications from Penn State. My research expertise is on geek culture and fan communities, with a focus on the global video game industry and gaming culture. Specifically, I am interested in how gender identity, race, ethnicity, sexuality, and disability influence the video game industry and player communities. I also study the comic book industry and comics fandom. I currently serve as the Chair of the Game Studies Division for the National Communication Association and as a founding board member for the Esports Research Network.
An Introduction To Esports and the Esports Player
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