The Quest for Meaning: The Therapeutic Parallels of Journey

About this Training

The narrative context of our journey as a clinician can be reflected in our desire to help people from all walks of life. Videogames can represent a reflection of the human spirit across many contexts as we seek to explain our drive to triumph in ways that matter to ourselves and those around us. Certain videogames explore the quest for meaning in ways that manifest in the theories and approaches we expect to experience when working with a mental health counselor. For clinicians, these games have a similar meaning potential by describing the way we quest alongside our clients to find the greatest of life’s improvements in their journey. This presentation will seek to explore multiple theoretical and conceptual applications of the counseling dynamic in the meaning found during the play of the game Journey.

The Quest for Meaning: The Therapeutic Parallels of Journey

Learning Objectives

  • #1

    Compare 3 clinical theories to meanings found across videogames and genre storytelling.

  • #2

    Demonstrate the importance of understanding the narrative context of an individual on their experiences across the process of receiving clinical services from initiation to termination.

  • #3

    Identify two strategies for applying existential understanding to metaphorical stories with real-life parallels such as those found in video games.

2 APA Hours Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

2 NBCC Hours Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

2 ACE CE Hour Upon Completion

Geek Therapeutics, #1769, is approved to offer social work continuing education by the Association of Social Work Boards (ASWB)Approved Continuing Education (ACE) program. Organizations, not individual courses, are approved as ACE providers. State and provincial regulatory boards have the final authority to determine whether an individual course may be accepted for continuing education credit. Geek Therapeutics maintains responsibility for this course. ACE provider approval period: 05/19/2021 – 05/19/2022. Social workers completing this course receive 1 continuing education credits.



Daniel Kaufmann

Dr. Kaufmann is a full-time faculty and current Content Development Lead for graduate programs in Mental Health Counseling and Counselor Education & Supervision at Grand Canyon University. Dr. Kaufmann also serves as a founding member of the Faculty Advisory Board for the Video Game Disorder clinical training programs through the IGCCB and is leading the taskforce for the APA to review the criteria for consideration of Internet Gaming Disorder in future DSM-5 updates. His research covers areas from video games, personality theory, process addictions, online education, and counselor development. His podcast, The Gaming Persona, is published weekly and seeks to share various insights related to psychological connections in the play of video games. He is also a contributing member and content creator for the counselor training efforts for problem gambling issues for the Florida Council on Compulsive Gambling and the Arizona Division of Problem Gambling.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    The Quest for Meaning: The Therapeutic Parallels of Journey

    • Welcome to the The Quest for Meaning: The Therapeutic Parallels of Journey Workshop!

    • Quest for Meaning in Journey PDF

  • 2

    The Quest for Meaning: The Therapeutic Parallels of Journey Video

    • The Quest for Meaning: The Therapeutic Parallels of Journey

  • 3

    The Quest for Meaning: The Therapeutic Parallels of Journey Learning Objectives Quiz

    • The Quest for Meaning: The Therapeutic Parallels of Journey Objectives Quiz

  • 4

    The Quest for Meaning: The Therapeutic Parallels of Journey CE Evaluation

    • The Quest for Meaning: The Therapeutic Parallels of Journey CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Other Information

Access is provided to the course via email after registration and payment is made.

System Requirements: A computer and a stable internet connection.

Target Audience: Psychologists, Social Workers, Counselors, Mental Health Professionals.

Content Level: Beginner

Course Completion Requirements: Completing all sections of the training of written information, video completion, learning objectives quiz, and course evaluation.  Evaluations are part of the coursework.  The certificate will then be generated immediately after all requirements have been completed.

Date Recorded: 02/20/2021

Please contact Geek Therapeutics for any grievances at

Disability Accommodations

It is the responsibility of the Individual to contact Geek Therapeutics to request disability accommodations at   

Geek Therapeutics is committed to helping each student reach his/her academic potential and to providing every student equal opportunity to participate in and engage with the course.  In keeping with this commitment, effort has been made to develop accessible learning materials that provide equal access.  Please contact Geek Therapeutics immediately if access to course materials is restricted due to a disability so the issue(s) can be resolved in a timely manner.

Geek Therapeutics

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