Problematic Gaming: An Analytical Review & Therapeutic Applications

About this Training

The World Health Organization has decidedly stated that “gaming disorder” is a distinct and valid construct akin to processing addictions, while some others claim that gaming poses no risk and should not factor into treatment. So what is the truth? The reality is, research is mixed, and the methods are dirty. This 2-hour CE will take an in-depth look into the objective emergent truth of this debate by clarifying common terms (e.g., addiction vs. problematic gaming), reviewing theoretical models of addiction, analyzing “problematic gaming” from psychologists who specialize in video games and gaming-related issues, covering real case studies, breaking down the components of gaming that contribute to problematic game, and provide real guidance on how to assess and intervene on problematic gaming.

Problematic Gaming: An Analytical Review & Therapeutic Applications

Learning Objectives

  • #1

    Identify and define the three different components of the COM-B model

  • #2

    Identify three symptoms of problematic gaming through parent reports, self reports, and clinician reports

  • #3

    Identify 3 different interventions for problematic behavior management.

Instructor(s)

LICENSED CLINICAL PSYCHOLOGIST

Anthony Bean

Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).

LICENSED SCHOOL PSYCHOLOGIST

Ryan Kelly

Dr. Ryan Kelly is an author, psychologist, graphic novelist, and co-founder of Geeks Like Us, an inclusive community based media company that aims to help geeks flourish. Before working in private practice, “Dr. K.” worked in academia at the University of South Carolina, at a neuropsychological practice, and within schools (Title I, ESL) and hospitals in North and South Carolina. He is an award-winning researcher and college instructor, and is co-creator and illustrator of Max Gamer, the first autistic superhero comic book. His research focuses largely on innovative models of mental health (e.g., the “Dual-Factor Model”), youth well-being (e.g., contributing author to the Handbook of Child Well-Being), and developing table-top and video games to improve standard social skill interventions for those on the Autism Spectrum. As an acclaimed pioneer in “geek therapy”, Dr. K. travels monthly to comic and gaming conventions to speak on how to use games (e.g., D&D, Video Games), geek culture, and science to help people, and is often featured in popular news outlets and podcasts (e.g., WNBC, Fox, SyFy, Variety, Huffpost, Psychology Today, etc.). More than anything, he wishes he was a space cowboy. He is active on Twitter @DrRKelly.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Problematic Gaming: An Analytical Review Video

    • Problematic Gaming: An Analytical Review

    • Thanks for taking our course!

Geek Therapeutics

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