An Introduction To Esports and the Esports Player

About this Training

This training is designed to introduce participants to the global esports industry and esports culture and how to work therapeutically with esports players. This session will begin with a formal definition of esports, followed by an overview of the esports ecosystem. Participants will learn how this global network of players, teams, leagues, and organizations operate a $25 billion industry. Participants will discuss the pressures and challenges players experience in today’s competitive scene before being provided with tools and resources for therapeutically treating players’ needs.

An Introduction To Esports and the Esports Player

Learning Objectives

  • #1

    Describe the definition of esports.

  • #2

    Demonstrate the psychological challenges that esports players face.

  • #3

    Apply three strategies for working therapeutically with esports players.

1 APA Hour Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

1 NBCC Hour Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

Instructor(s)

ASSISTANT PROFESSOR

Stephanie Orme

Dr. Orme joined Emmanuel College's English department in 2020 as a Visiting Assistant Professor of Communication and Media Studies. I earned my B.S. in Communication from Illinois State University, an M.A. in Communication from Suffolk University, and a Ph.D. in Mass Communications from Penn State. My research expertise is on geek culture and fan communities, with a focus on the global video game industry and gaming culture. Specifically, I am interested in how gender identity, race, ethnicity, sexuality, and disability influence the video game industry and player communities. I also study the comic book industry and comics fandom. I currently serve as the Chair of the Game Studies Division for the National Communication Association and as a founding board member for the Esports Research Network.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using proven strategies derived from competent practice, knowledge, and culture while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    An Introduction To Esports and the Esports Player

    • Welcome to the An Introduction To Esports and the Esports Player Workshop

    • Esports Geek Therapeutics Webinar PDF Handout

  • 2

    An Introduction To Esports and the Esports Player Setting Video

    • An Introduction To Esports and the Esports Player

  • 3

    An Introduction To Esports and the Esports Player Learning Objectives Quiz

    • An Introduction To Esports and the Esports Player Learning Objectives Quiz

  • 4

    An Introduction To Esports and the Esports Player CE Evaluation

    • An Introduction To Esports and the Esports Player CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Geek Therapeutics

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