The Cultural Competency Test In Geek Therapy
A professional/practitioner who holds a Certificate in Geek Culture Competency has undergone Continuing Education Credits making them culturally competent providers. In total, there are 12 hours of Continuing Education Credits required to obtain this Certificate. We heavily recommend taking the following courses before starting this Competency Test. This test gives no CE Hours.
Courses To Take For This Exam
These are the courses we recommend you take before attempting this exam.
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A Primer on Popular Culture
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Anime Therapy: Hope Belongingness, Resilience, and Success
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Fanfic 101: Understanding and Utilizing Fan Fiction in Clinical Practice
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Dungeons & Dragons: The Basics for Therapists
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Working With Video Gamers in Therapy
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Queerness in Geek Spaces- LGBTQIA+ Intersectionality with Geek Passions
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How To Increase Your Geek Cultural Awareness and Clinical Competency Ethics
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Superheroes and Positive Psychology: Theory and Applications
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I’m Who I Play: Character Creation for Insight, Self-Acceptance, and Change
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The Therapeutic Potential of Role-Playing Games: An Overview
Course curriculum
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Welcome!
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Welcome!
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Cultural Competency Test
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Geek Therapy Cultural Competency Test
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Geek Therapeutics
hello@geektherapeutics.com
1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420