Live action role-playing games are growing in popularity and come in a wide variety of forms, from large scale productions with hundreds of players to games played in people’s living rooms or over video chat. While LARP shares many traits with tabletop role-playing games, the key difference is that players in a LARP embody their characters instead of narrating all of their actions. Because of this, the intensity of the role-playing experience can often be amplified and feel especially personal. This training focuses on creating inclusive spaces that can support the integration of therapeutic techniques in LARP in a way that prioritizes participant safety. It will cover the different forms of LARP, tools and techniques for creating safe and empowering experiences, ways to navigate some common pitfalls, and best practices for creating accessible and inclusive infrastructures for these games.
Clio Yun-su Davis is a game designer and writer whose work largely focuses on grief, Asian and Asian American experiences, pop culture, gender, and adolescence. After earning a Masters degree from the Interactive Telecommunications Program at NYU where they studied Interaction Design, Clio moved into the game design and interactive storytelling field. They have contributed to tabletop roleplaying games such as Kids on Bikes, Hearts of Wulin, and FlipTales, and are the lead designer for the card game Battle of the Boy Bands. In addition to tabletop games, Clio designs live action role-playing games such as The Long Drive Back from Busan, a LARP about a struggling K-pop group, and But Not Tonight, a LARP about nuclear panic in the 1980s. Their interactive novel The Fog Knows Your Name was published by Choice of Games in 2019. When not creating games, Clio can often be found talking about them on panels at gaming conventions across the country.
Inclusive Practices for Incorporating Therapeutic Techniques in LARP
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