Mental Health Representation in Games

About this Training

Nearly a quarter of video games depict characters with psychological disorders or symptoms of a mental illness, but research into these portrayals and their potential impact is practically non-existent. This is simultaneously troubling and an opportunity as video games are the dominant cultural form of the 21st century. Like traditional forms of expression or storytelling, video games convey the values and beliefs of the people and societies that create them while simultaneously being a catalyst for societal change. By examining how contemporary video games depict mental illness, we develop an understanding of what stigmas and stereotypes persist in the digital space and, more importantly, how to work with clients to manage these depictions.

Mental Health Representation in Games

Learning Objectives

  • #1

    List the ways mental health and mental illness manifest in games

  • #2

    Assess the potential benefits, harm, limitations, and ethics of mental illness portrayals in games.

1 APA Hour Upon Completion

The Telos Project is approved by the American Psychological Association to sponsor continuing education for psychologists. The Telos Project maintains responsibility for this program and its content. Geek Therapeutics is an approved Cosponsor.
NBCC ACEP # 7042

1 NBCC Hour Upon Completion

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.
NBCC ACEP # 7042

Instructor(s)

LICENSED CLINICAL PSYCHOLOGIST

Kelli Dunlap

Kelli Dunlap, M.A., PsyD is a psychologist and game designer who leverages her unique expertise to advocate for and advance the intersection of games and mental health. She has been recognized internationally for her work in the games and psychology space and is an outspoken advocate for mental health in and through games. She has presented at national and international events including the Game Developers Conference in San Francisco, UNESCO MGIEP in Visakhapatnam, India, and the APA’s Technology Mind and Society conference. She is an award-winning game designer who has collaborated on games projects with the National Institute of Mental Health and the Knight Foundation and as well as developed her own digital game addressing mental health issues. Dr. Dunlap earned her masters in game design from American University and her doctorate in clinical psychology from the American School of Professional Psychology. She is an adjunct professor of game design at the Amerian University Game Lab and a program manager for Take This, a mental health and games non-profit. Outside of work, Dr. Dunlap is a Velocity Mentor for the International Game Developers Association (IGDA) Foundation, chair of the IGDA mental health special interest group, and published author of multiple book chapters and peer-reviewed papers.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with derived from competent practice, knowledge, and culture while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Mental Health Representation in Games

    • Welcome to the Mental Health Representation in Games Workshop!

    • Mental Health Representation PPT Handout

  • 2

    Mental Health Representation in Games Video

    • Mental Health Representation in Games Video

  • 3

    Mental Health Representation in Games Learning Objectives Quiz

    • Mental Health Representation in Games Learning Objectives Quiz

  • 4

    Mental Health Representation in Games CE Evaluation

    • Mental Health Representation in Games CE Evaluation

  • 5

    Final Steps

    • Here are the next steps!

Geek Therapeutics

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