How have role-playing games developed over time? How can role-playing be used to help people psychologically? What is the difference between role-playing as a psychological intervention and a therapeutic leisure activity? What emotional needs are role-playing especially good at addressing? What skills can be trained through play? What is the role of the facilitator in creating a perception of safety the container of a role-playing group? Join us as Sarah Lynne Bowman presents an overview of the potential of role-playing as a therapeutic modality.
Sarah Lynne Bowman is a professor, scholar, game designer, and event organizer. An instructor at several institutions including Austin Community College, she received her Bachelors and Masters degrees from the University of Texas at Austin in Radio-TV-Film. She obtained her Ph.D. from the University of Texas at Dallas in Arts and Humanities. Bowman publishes regularly in scholarly and popular media about the transformative power of role-playing. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. She served as an editor for The Wyrd Con Companion Book from 2012-2015, is a coordinating editor for the International Journal of Role-playing, and is a managing editor for the magazine Nordiclarp.org. Bowman was the lead organizer for the Living Games Conference 2016, helped coordinate the Role-playing and Simulation in Education Conferences in 2016 and 2018, and served on several committees for Living Games 2018. Learn more at her website: http://sarahlynnebowman.com/
The Therapeutic Potential of Role-playing Games: An Overview
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