VR Therapy: Scientific State and Innovative Applications of Virtual Reality

About this Training

This continuing education will present a scientific review of the state and applications of virtual reality (VR) in therapy. Participants will learn about the basics of VR and VR technology, the theory of Wirth et al’s model of spatial presence, and evidence-based uses of VR therapy with specific populations (e.g., ADHD, Anxiety, etc.), as well as observe a demonstration in a “sandbox” use of VR for psychoeducation and CBT skill development. After attending this CE, participants will understand what makes VR a unique therapeutic tool, how it is effectively used, and should be able to consider how VR can be applied within their own practice.

VR Therapy: Scientific State and Innovative Applications of Virtual Reality

Learning Objectives

  • #1

    Participants will be able to list and describe VR technologies and common applications.

  • #2

    Participants will be able to describe “spatial presence”, and design immersive tactics using VR or other mediating technologies.

  • #3

    Participants will be able to describe the evidence-based therapeutic uses of VR in general and for specific populations.

Instructor(s)

LICENSED SCHOOL PSYCHOLOGIST

Ryan Kelly

Dr. Ryan Kelly is an author, psychologist, graphic novelist, and co-founder of Geeks Like Us, an inclusive community based media company that aims to help geeks flourish. Before working in private practice, “Dr. K.” worked in academia at the University of South Carolina, at a neuropsychological practice, and within schools (Title I, ESL) and hospitals in North and South Carolina. He is an award-winning researcher and college instructor, and is co-creator and illustrator of Max Gamer, the first autistic superhero comic book. His research focuses largely on innovative models of mental health (e.g., the “Dual-Factor Model”), youth well-being (e.g., contributing author to the Handbook of Child Well-Being), and developing table-top and video games to improve standard social skill interventions for those on the Autism Spectrum. As an acclaimed pioneer in “geek therapy”, Dr. K. travels monthly to comic and gaming conventions to speak on how to use games (e.g., D&D, Video Games), geek culture, and science to help people, and is often featured in popular news outlets and podcasts (e.g., WNBC, Fox, SyFy, Variety, Huffpost, Psychology Today, etc.). More than anything, he wishes he was a space cowboy. He is active on Twitter @DrRKelly.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using proven strategies derived from competent practice, knowledge, and culture while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology, this training presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through understanding the culture and connecting with our clients, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    VR Therapy: Scientific State and Innovative Applications of Virtual Reality Video

    • VR Therapy: Scientific State and Innovative Applications of Virtual Reality

    • Thanks for taking our course!

Geek Therapeutics

hello@geektherapeutics.com

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420