When We Play Games: An Overview Using Personality and Gaming Motivation

About this Training

Videogames have been used over time for many reasons by game players of varying types. While recent years have seen an increase in clinical concerns related to gameplay habits, multiple studies have identified the positive impacts games represent as a means of demonstrating problem solving, imagination, and creativity. During the experience of playing a videogame, the player is often able to customize their experience to the point where personality characteristics often become observable from a research perspective. Researchers exploring the motivations for playing various styles of game have identified many insights with potential applications for expanding the way clinicians can understand players of video games whether they present for treatment or turn to games as a positive expression of their being. This presentation seeks to define connections between personality research, gaming motivations, and insights which could serve useful for deeper understanding of game players with across numerous styles of play.

When We Play Games: An Overview Using Personality and Gaming Motivation

Learning Objectives

  • #1

    Describe existing implications from personality research to the experience of playing multiple types of video games

  • #2

    Analyze the motivation for playing games in three ways across related game and life contexts

  • #3

    Identify three specific strategies for applying personality and game motivation understandings in a clinical setting



Daniel Kaufmann

Dr. Kaufmann is a full-time faculty and current Content Development Lead for graduate programs in Mental Health Counseling and Counselor Education & Supervision at Grand Canyon University. Dr. Kaufmann also serves as a founding member of the Faculty Advisory Board for the Video Game Disorder clinical training programs through the IGCCB and is leading the taskforce for the APA to review the criteria for consideration of Internet Gaming Disorder in future DSM-5 updates. His research covers areas from video games, personality theory, process addictions, online education, and counselor development. His podcast, The Gaming Persona, is published weekly and seeks to share various insights related to psychological connections in the play of video games. He is also a contributing member and content creator for the counselor training efforts for problem gambling issues for the Florida Council on Compulsive Gambling and the Arizona Division of Problem Gambling.

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    When We Play Games: An Overview Using Personality and Gaming Motivation Video

    • When We Play Games: An Overview Using Personality and Gaming Motivation

    • Thanks for taking our course!

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