Working With Video Gamers in Therapy

About this Training

Video games have emerged as the number one pastime activity among children and adolescents for the past decade. There is much talk about what to do with overuse or even what defines overuse of gaming. That is why this training is here! The use of video games and the mechanics found within gaming worlds to help better our clients can be very beneficial. Wondering about the topic? Have questions about what you can do to help your clients [or even yourself!] succeed? This training is the one for you! In light of the proposed mental health condition of “Gaming Disorder” classified by the World Health Organization, gaming has received copious amounts of recent criticism. The goal of this training is to unpack the principles behind the proposed disorder, discuss any factors behind them. Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples and also demonstrating how they can be useful in therapeutic interactions.

Working With Video Gamers in Therapy

Learning Objectives

  • #1

    Participants will list and describe online social interactions and identify the different models of human interaction.

  • #2

    Participants will list and contrast different genres clearly and accurately from one another.

  • #3

    Participants will analyze clinical case studies for transformative content played, the video gamer's identity, and clinical applicability.

  • #4

    Participants will create a plan on how to therapeutically work with video gamers.



Anthony Bean

Dr. Anthony Bean is a Licensed Clinical Depth Psychologist, video game researcher, and the Executive Director at The Telos Project, a thriving nonprofit mental health clinic in Fort Worth, Texas which focuses on video gamers and their families. He has been consulted as an expert for CNN, Inverse, Polygon, and internationally for Gehirn & Geist, while also appearing on Radio, Podcasts, and being a sought after Keynote Speaker and conference speaker in the United States, Canada, and Russia. He holds a Doctorate in Philosophy in Clinical Depth Psychology from Pacifica Graduate Institute and specialize in the therapeutic implications of video games and gaming, working with children and adolescents, and the use of video game character identification as a therapeutic technique. He has also authored multiple academic articles, book chapters, and the two books Working with Video Gamers and Games in Therapy: A Clinician’s Guide (Routledge, 2018) and The Psychology of Zelda: Linking Our World to the Legend of Zelda Series (Ben Bella, 2019) while being active on twitter (@VideoGameDoc).

Enjoy These Further Benefits!

  • Understand Your Clients

    Learn how to understand and work with your clients using strategies from their games while knowing what questions to ask them.

  • Learn From A Leader In The Field

    Presented by one of the leading experts in the field of Psychology in working with video gamers, Dr. Anthony Bean presents upon the topic using real life examples.

  • Become Knowledgeable In The Culture

    Through the creation and manipulation of video game avatars, we create meaning, relationships, and a place for new thought to birth.

Course Curriculum

  • 1

    Working With Video Gamers In Therapy Video

    • Working With Video Gamers in Therapy

    • Thanks for taking our course!

Geek Therapeutics

1650 West Rosedale Street, Suite 305, Fort Worth, Texas 76104 – (682) 231-2420